![]() ![]() And the kitchen cabinets and the refrigerator are full of food. Take care of the mimics before you explore too far into the lounge - there are three of them. either from the hanging sculptures in the middle of the lobby or by running along the ledge from the either of the stairs. The second is by jumping onto the balcony between the lounge and I.T. There are two ways to get to the Staff Lounge. to find a door that leads to the Staff Lounge. There’s a computer console on the right side of the room with the Security Office keycard.Ĭontinue through I.T. Head into the workshop on the right to pick up some spare parts. Try not to blow up the explosive canisters, though. Before you go barging in, it’s a good idea to set up a couple of turrets outside (or just inside) the door because there are two phantoms inside. There’s only one way inside, which is with the (also ironically easy) Hacking 1 ability. On the second floor - on the left side when you enter the lobby, or the east side of the map - is the I.T. Shoot the mimic posing as the dead man’s chair, then check the note on the desk in front of him to pick up the "Stolen Neuromods" optional objective. Enter the code 0526 to open the safe - you’ll find some grenades and other goodies inside. Grab the shotgun and shells off of her desk, then read the note stuck to her lamp - it has the code to the holding cell off to your left. From Elias’ computer, download the area map for the Talos 1 Lobby. ![]() On the front desk, pick up Elias Black’s Fatal Fortress character sheet for Captain Stabfellow (he’s got "chestnut brown hair and huge muscles") and a weapon upgrade kit. Take that pipe through the air vent, which will drop you into the office. ![]() If you don’t, climb up the large, yellow pipe that runs along the wall in the hallway. There’s a hallway with stairs down labelled, helpfully, "Security." If you have the keycard, just walk right in. To get to the office, head to the back right corner of the lobby. Department, or you can crawl through a vent. There are two approaches to gaining entry - you can find the keycard in the I.T. Ironically, the Security Office is the easiest to get into. It's also a good way to make sure that you did everything you needed to do. If you're looking for something that isn't in this guide, check out our Prey walkthrough for "First Day on the Job," "Break Out," "An Office with a View" and "Everything You Know is About To Change," where we cover the critical path that leads you to the Talos 1 Lobby. ![]() In this guide, we’ll show you all of the rooms. After all, you are going to need all the help you can get in Prey.After you get to your office, it’s time to explore the rest of the lobby. Try to save this item for when you come face to face with the more dangerous version of Phantoms as it will cancel out their abilities to teleport, rendering them helpless to your bullets. In this safe, there are a few shotgun shells, a Recycler Charge, an EMP Charge, and and the very powerful Nullwave Transmitter. Input the code 0526 to unlock the safe and grab the contents inside of it. Skim through the emails on the computer and then turn around to face the safe against the wall directly behind you. Pick up the shotgun, ammo, and any other items that are laying around this. Unlock the Security Office and head to your right where the small office is with the shotgun on the desk. room because two Phantoms will be waiting for you. Just be cautious when you go into the I.T. A more detailed explanation of this task is here, but once you have it make your way back downstairs. To get into this room you will need to obtain the keycard via the I.T. One of the first safes you encounter early on is in the Security Office on the bottom floor of the Talos I lobby. Most of the time these areas contain valuable materials, treasure, and items that you can use in crafting. During your stay on Talos I you will come across a number of different locked doors and safes that need to be opened. ![]()
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